Motion Capture Technology
Motion capture, often abbreviated as mocap, is a technology that records the movement of objects or people. The Qualisys system specializes in optical motion capture, utilizing cameras and software to capture full-body movements of humans, animals, or inanimate objects.
Qualisys
How the Qualisys Motion Capture System Works:
Setup: Multiple cameras are strategically positioned around the capture area to record movements from various angles.
Markers: Reflective markers are placed on key points of the subject's body or object. These markers reflect infrared light emitted by the cameras.
Data Capture: The cameras detect the reflected light from the markers, and the system triangulates their positions in three-dimensional space.
Data Processing: The captured data is processed using Qualisys Track Manager (QTM) software, which reconstructs the precise movements and can integrate with other systems for analysis or animation.
Motion Capture Studio at CSUSB's xREAL Lab
CSUSB proudly operates its own cutting-edge motion capture studio, established in 2021 as part of the xREAL Lab, using advanced Qualisys motion capture technology. This facility empowers students and faculty to explore groundbreaking projects in multiple disciplines, including kinesiology, theater arts, and computer science, fostering innovation and hands-on learning.
Theater Arts Collaboration
The xREAL Lab has been pivotal in integrating motion capture into the Theater Arts Department. Under the leadership of Professor Kristi Papailler, the lab has developed innovative courses like "Acting for Motion Capture," where students learn to adapt traditional acting skills to digital environments.
One of the program’s standout achievements is the Halloween play Hauntenanny, directed by Professor Kathryn Ervin. This performance was collaboratively created by Theater Arts students and the xREAL Lab team, showcasing how motion capture technology can enhance storytelling and live performance.
Applications in Kinesiology
The Kinesiology Department has also embraced the studio’s capabilities. The lab has supported various classes in exploring the biomechanics of human movement, allowing students to analyze real-time motion data in a way that was previously inaccessible. At the Palm Desert Campus, Dr. Warren Forbes utilizes a similar system to drive kinesiology research and instruction, expanding the reach of motion capture technology across the university.
Game Development and Computer Science
Graduate students in the Computer Science Department have leveraged the motion capture studio to develop dynamic and immersive video games. By capturing realistic human movements, these projects push the boundaries of interactive design and technology, helping students build industry-relevant skills.
Expanding Opportunities with MIT
The Multimedia and Immersive Technology (MIT) Department, led by Professor Rafael Duffie, is actively working to expand access to motion capture technology for both students and faculty. This initiative ensures that more individuals can explore the transformative potential of this tool across disciplines.
At the San Bernardino Campus, MIT staff member Yutong Liu oversees the motion capture studio and is developing a series of workshops designed to introduce students and faculty to the fundamentals of motion capture. These workshops will provide hands-on training, enabling participants to effectively integrate motion capture into their projects.
A Hub for Interdisciplinary Innovation
The Motion Capture Studio at CSUSB is more than just a facility—it’s a hub for creativity, research, and collaboration. By merging cutting-edge technology with diverse academic disciplines, the xREAL Lab continues to foster groundbreaking projects and equip students with valuable skills for the future.
If you are interested in learning more about the motion capture studio or would like to explore collaboration opportunities, please contact us or visit the xREAL Lab for a tour of the facility.